using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using AX.MessageSystem; using AX.TrackRecord; using System.Text.RegularExpressions; using System.Collections.Generic; public class OilTankDisasterSetting : MonoBehaviour { public Button SaveButton; //public string OilTankName; public GameObject OilTankObj; private OilTank oilTank; private InputField storage; private InputField reserves; private Toggle isExplode; private Toggle isTwist; private InputField startTime; private InputField happenTime; private Text TiShiText; // Use this for initialization void Start () { SaveButton = this.transform.Find("SaveButton").GetComponent