using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShiNeiHuoControl : MonoBehaviour { Transform transPingCeng; // Use this for initialization void Start () { transPingCeng = transform.Find("pingceng"); StartCoroutine(delaySet()); } IEnumerator delaySet() { yield return new WaitForSeconds(2f); transPingCeng.gameObject.SetActive(true); } }