using UnityEngine; public class ShiNeiYan2 : BaseClass { public static int ShiNeiYan2Index = 0; public ShiNeiYan2(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) :base(obj,parentObj,TheZaiQingUI,id,hit_,delta_y_ ) { } public override void InstatiateItem(string objName) { base.InstatiateItem(objName); ShiNeiYan2Index++; } }