using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shineihuo : BaseClass { public static int ShineihuoIndex = 0; public Shineihuo(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) :base(obj,parentObj,TheZaiQingUI,id,hit_,delta_y_ ) { } public override void InstatiateItem(string objName) { base.InstatiateItem(objName); ShineihuoIndex++; } }