using AX.MessageSystem; using AX.TrackRecord; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SmogEditor : MonoBehaviour { // Use this for initialization Transform transSmog; private Button CloseBtn; ParticleSystem particleSmog; Slider slider; void Start() { MessageDispatcher.AddListener("SHOW_JIANTOUEDITOR", open); CloseBtn = this.transform.Find("closeButton").GetComponent