using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 溅射 /// public class Splash : BaseClass { public static int SplashIndex = 0; public Splash(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) : base(obj, parentObj, TheZaiQingUI, id, hit_, delta_y_) { } public override void InstatiateItem(string objTypeName) { base.InstatiateItem(objTypeName); SplashIndex++; } }