using UnityEngine; using System.Collections; public class WoundedFall : BaseClass { public static int wounded2Index = 0; public WoundedFall(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) : base(obj,parentObj,TheZaiQingUI,id,hit_,delta_y_) { } public override void InstatiateItem(string objTypeName) { base.InstatiateItem(objTypeName); wounded2Index++; } }