using UnityEngine; using System.Collections.Generic; using System; using System.Xml.Serialization; using AX.TrackRecord; using System.Collections; using AX.MessageSystem; using UnityEngine.UI; public class ZiDongPingPanChild : MonoBehaviour { [HideInInspector] public InputField Fen;//分数 [HideInInspector] public Text Name;//名字 private Button Btn; void Awake () { Fen = this.transform.Find("Fen").GetComponent(); Btn = this.transform.Find("show").GetComponent