using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using System; using UnityEngine.Events; using AX.TrackRecord; public class EquipSubmit : MonoBehaviour { public static List selectEquipPlayers = new List();//所选装备的人 public static Dictionary costSelectedEquips = new Dictionary();//选择的有消耗的装备 public static Dictionary unCostSelectedEquips = new Dictionary();//选择的无消耗的装备 private bool flag; GameObject canvas; GameObject BagEquipImg; // Use this for initialization void Start () { this.GetComponent