using UnityEngine; using System.Collections; using AX.TrackRecord; public class Mask : MonoBehaviour { [HideInInspector] public GameObject obj_Mask; void Awake() { obj_Mask = transform.Find("Mask").gameObject; } void OnEnable() { StartCoroutine(delay()); } IEnumerator delay() { yield return new WaitForEndOfFrame(); if (TrackRecordHelpClass.CheckIfCanClickUI()) { obj_Mask.SetActive(false); } else { obj_Mask.SetActive(true); } } }