using UnityEngine; using System.Collections; using System; using System.Collections.Generic; public class ExamScoreResultCheckItemManager : BaseItemManager { public override void SetItemPrefab() { ItemPrefab = Resources.Load("UIPrefab/Examination/CheckScoreQuestionPrefab"); } public override void CheckIfShowSubmitButton() { } public void CheckScoreButton() { Debug.Log("CheckScoreButton!"); ExamInfoHelpClass.loadSceneMode = ExamInfoHelpClass.LoadSceneMode.CheckScore; ExamInfoHelpClass.ExamID = exam.ID; ExamInfoHelpClass.QuestionID = question.ID; ExamInfoHelpClass.selectSceneID = (ExamInfoHelpClass.Scene)question.SceneType;//给Selected.selectSceneID赋值 //SceneManager.LoadScene(sceneName);//加载考题对应的场景 TimeManager.CurExam = exam; TimeManager.CurQues = question; MySceneManager.MyLoadScene(question.SceneType.ToString()); } public override void CheckIfHasFile(List items) { } }