using UnityEngine; using System.Collections; using System; public class ExamScoreResultQuestionSubItem : BaseSubItemManager { public override void ButtonInit() { } public override void CheckIfHasAnswer() { var flag = QuestionToggle.isOn; var PObj = transform.parent.parent.parent.parent.parent; PObj.Find("CheckScoreResultButton").gameObject.SetActive(flag); PObj.Find("Tip").gameObject.SetActive(!flag); } }