using UnityEngine; using System.Collections; using System; using System.IO; using UnityEngine.UI; using AX.TrackRecord; using AX.MessageSystem; public class MakeScoreStudentQuestionItem : BaseSubItemManager { private GameObject EditSaveBtn; private GameObject EditGiveUpBtn; private GameObject MakeScoreButton; public override void ButtonInit() { this.gameObject.transform.Find("check").GetComponent