using UnityEngine.UI; using System.IO; using System; public class MakeScoreSubItemManager : BaseSubItemManager { protected Button CheckScoreButton; public override void ButtonInit() { } public override void CheckIfHasAnswer()//判断是否显示打分按钮或提示 { var examObj = transform.parent.parent.parent.parent.parent; if (examObj.GetComponent().MarkingOver) { return; } var MakeScoreButton = examObj.Find("MakeScoreButton").gameObject; MakeScoreButton.SetActive(QuestionToggle.isOn); examObj.Find("Tip").gameObject.SetActive(!QuestionToggle.isOn); } }