using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; using UnityEngine.UI; using AX.TrackRecord; public class JianTouEditor : MonoBehaviour { // Use this for initialization Transform jiantouParent; private Button CloseBtn; Slider slider; void Start () { MessageDispatcher.AddListener("SHOW_JIANTOUEDITOR", open); CloseBtn=this.transform.Find("closeButton").GetComponent