using UnityEngine; using AX.Network.Common; using AX.Network.Protocols; using AX.NetworkSystem; public class CLOSED : MonoBehaviour { protected virtual void OnEnable() { NetworkMessageDispatcher.AddClosedListener(Execute); } protected virtual void OnDisable() { NetworkMessageDispatcher.RemoveClosedListener(Execute); } protected virtual void OnDestroy() { NetworkMessageDispatcher.RemoveClosedListener(Execute); } protected void Execute(IAppSession session, CloseReason reason) { // TODO: 在这里处理会话连接关闭的情况 } }