using UnityEngine; using System.Collections.Generic; using AX.NetworkSystem; using AX.Network.Protocols; using AX.MessageSystem; public class GET_DEPT_REPLY : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { GlobalDeptInfos.DeptInfos = message.Body.Deserialize>(); MessageDispatcher.SendMessage("DEPT_DATA_REFRESH", GlobalDeptInfos.DeptInfos); MessageDispatcher.SendMessage("GET_DEPTS_REPLY", GlobalDeptInfos.DeptInfos); } }