using UnityEngine; using System.Collections.Generic; using AX.NetworkSystem; using AX.Network.Protocols; using AX.MessageSystem; //public struct PaperPageReplyPair //{ // public int currentPage; // public int numberEachPage; // public int pageCount; // public List paperList; //} public class PAPER_PAGE_REPLY : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { var pair = message.Body.Deserialize>(); MessageDispatcher.SendMessage("PAPER_PAGE_REFRESH", pair); } }