using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
using System;
using AX.MessageSystem;
///
/// 假数据
///
public class Arrie
{
public string name;
public Arrie(string name)
{
this.name = name;
}
}
public class HorizontalTreeSet : MonoBehaviour
{
///
/// 水平结构展示
///
//public List SaveList = new List();
public GameObject Item;
[HideInInspector]
public Transform father;
private Button AddTree;
private Button deletTree;
public static HorizontalTreeSet instance_;
private void Awake()
{
if (instance_==null)
{
instance_ = this;
}
}
private void Start()
{
//假数据
//Arrie ar1 = new Arrie("一.第一个");
//SaveList.Add(ar1);
//Arrie ar2 = new Arrie("二.第二个");
//SaveList.Add(ar2);
//Arrie ar3 = new Arrie("三.第三个");
//SaveList.Add(ar3);
//Arrie ar4 = new Arrie("四.第四个");
//SaveList.Add(ar4);
//Arrie ar5 = new Arrie("五.第五个");
//SaveList.Add(ar5);
//Arrie ar6 = new Arrie("六.第六个");
//SaveList.Add(ar6);
//Arrie ar7 = new Arrie("七.第七个");
//SaveList.Add(ar7);
//Arrie ar8 = new Arrie("八.第八个");
//SaveList.Add(ar8);
//Arrie ar9 = new Arrie("九.第九个");
//SaveList.Add(ar9);
//Arrie ar10 = new Arrie("十.第十个");
//SaveList.Add(ar10);
//Arrie ar11 = new Arrie("十一.第十一个");
//SaveList.Add(ar11);
//Arrie ar12 = new Arrie("十二.第十二个");
//SaveList.Add(ar12);
//寻找物体
father = transform.Find("Group");
AddTree = transform.Find("AddTreeItem").GetComponent