using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using System; using AX.MessageSystem; /// /// 假数据 /// public class Arrie { public string name; public Arrie(string name) { this.name = name; } } public class HorizontalTreeSet : MonoBehaviour { /// /// 水平结构展示 /// //public List SaveList = new List(); public GameObject Item; [HideInInspector] public Transform father; private Button AddTree; private Button deletTree; public static HorizontalTreeSet instance_; private void Awake() { if (instance_==null) { instance_ = this; } } private void Start() { //假数据 //Arrie ar1 = new Arrie("一.第一个"); //SaveList.Add(ar1); //Arrie ar2 = new Arrie("二.第二个"); //SaveList.Add(ar2); //Arrie ar3 = new Arrie("三.第三个"); //SaveList.Add(ar3); //Arrie ar4 = new Arrie("四.第四个"); //SaveList.Add(ar4); //Arrie ar5 = new Arrie("五.第五个"); //SaveList.Add(ar5); //Arrie ar6 = new Arrie("六.第六个"); //SaveList.Add(ar6); //Arrie ar7 = new Arrie("七.第七个"); //SaveList.Add(ar7); //Arrie ar8 = new Arrie("八.第八个"); //SaveList.Add(ar8); //Arrie ar9 = new Arrie("九.第九个"); //SaveList.Add(ar9); //Arrie ar10 = new Arrie("十.第十个"); //SaveList.Add(ar10); //Arrie ar11 = new Arrie("十一.第十一个"); //SaveList.Add(ar11); //Arrie ar12 = new Arrie("十二.第十二个"); //SaveList.Add(ar12); //寻找物体 father = transform.Find("Group"); AddTree = transform.Find("AddTreeItem").GetComponent