using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
public class SceneKindSelect : MonoBehaviour {
///
/// 多种类场景选择
///
private Button SureBtn;
private Button CloseBtn;
private GameObject Parent;
public void GetStringList(ref Dictionary kinds)
{
SureBtn = transform.Find("Sure").GetComponent