using UnityEngine; using System.Collections; using System; public class CoursewareInfo { public long ID; public string Name; public int SceneType; public string FilePath;//阶段名.xml public string CreatorID; public string CreatorName; public DateTime CreateTime; public int Pattern; } /*public partial class CoursewareInfo { public long ID { get; set; } public string Name { get; set; } public int SceneType { get; set; } public string FilePath { get; set; } public string CreatorID { get; set; } public string CreatorName { get; set; } public DateTime CreateTime { get; set; } }*/