using UnityEngine; using System.Collections; using AX.TrackRecord; using System; using UnityEngine.UI; public class SubmitPrepareLesson : MonoBehaviour { public void SubmitAnswerButton() { GameObject TipWindow = Instantiate(Resources.Load("UIPrefab/TipWindow")); TipWindow.GetComponent().SetWindow( "确定提交?", new UnityEngine.Events.UnityAction(OKSubmit), new UnityEngine.Events.UnityAction(NOSubmit)); RecordManager.Instance.IsPause = true;//停止记录 } private void OKSubmit() { //提交 //string filename = "recordList/" + ((int)ExamInfoHelpClass.selectSceneID).ToString() + "/" + zqid + "/" + count + ".xml"/*fname*/; //RecordManager.Instance.StopRecord_SerializeRecordToXML(filename, RecordManager.Instance.record); //成功后删除XML } private void NOSubmit() { RecordManager.Instance.IsPause = false;//继续记录 } }