using UnityEngine; using System.Collections; using System.Collections.Generic; using AX.MessageSystem; using AX.TrackRecord; using UnityEngine.EventSystems; using UnityEngine.UI; using System; using System.IO; using UnityEngine.SceneManagement; using AX.NetworkSystem; using System.Text.RegularExpressions; using System.Linq; using System.Xml; using DevelopEngine; public class NodeSet : SingletonMono { /** * 节点显示面板 */ private Button XinJianBtn;//新建按钮 public Button JiaZaiBtn;//加载按钮 public GameObject NodePrefab;//节点预设 private GameObject NodeFather;//节点预设的父物体 private Text XinJianText;//新建按钮下的文本框 private Text BtText;//标题文本框 [HideInInspector] public GameObject PlaneWithRercod;//添加记录的面板 private InputField XinJianNodeName;//记录面板的详细输入框 private InputField XinJianIntroName;//记录面板的名字输入框 private InputField NodeNameWithRecord;//编辑节点名称输入框 private InputField NodeIntroWithRecord;//编辑节点详细输入框 private GameObject PingBiKuang;//屏蔽框 //public static NodeSet Instance; public GameObject AddBtn; private Text CousrseName; public static CoursewareInfo Cousrsewse; void Awake() { //if (Instance == null) //{ // Instance = this; //} //CheckPath(); AwakeOnDestroy(); } void Start () { XinJianBtn = this.transform.Find("XianJian").GetComponent