using AX.MessageSystem; using UnityEngine; using System.Collections; using UnityEngine.UI; using AX.TrackRecord; using System; public class ExamineModeSet : MonoBehaviour { /// /// 考核模式 /// private bool Flag = true; private Animator Ani; private Button MyButton; private Toggle TheJiaoJuan;// 保存课件 private Toggle TheClear;// 一键清空 private Toggle TheHideName;// 隐藏名称 private Toggle TheTool;// 辅助工具 private Toggle TheExit;// 退出 private Text HourLable; private Text MinLabele; private Text SecondLable; public float time; public static int hours; public static int minutes; public static int seconds; public bool stopped = true; private Text TheShowText; private GameObject Template;//辅助工具的父物体 public static ExamineModeSet instance; private CeJuScript CeJu; public Record_One_root Record = new Record_One_root(); void Awake() { if (instance == null) { instance = this; } } void Start () { Ani = this.gameObject.GetComponent(); MyButton = this.gameObject.GetComponent