using UnityEngine; using System.Collections; using UnityEngine.UI; using AX.MessageSystem; public class AllQuestonSelectMessage : MonoBehaviour { public QuestionInfo question; void Start() { GetComponent().onValueChanged.AddListener(changeList); } void OnDestroy() { GetComponent().onValueChanged.RemoveListener(changeList); } // Update is called once per frame void Update() { } public void setQuestion(QuestionInfo question) { this.question = question; transform.Find("QuestionName").GetComponent().text = question.Name; } private void changeList(bool selected) { if (selected) { AllQuestionSelect.question = question; } } }