using UnityEngine; using System.Collections; using AX.MessageSystem; using UnityEngine.UI; using System; public class ExaminationPaperMessage : MonoBehaviour { // Use this for initialization public ExaminationPaperObject paper; void Start() { } // Update is called once per frame void Update() { } public void setPaper(ExaminationPaperObject paper) { this.paper = paper; transform.Find("PaperName").GetComponent().text = paper.Name; transform.Find("Creator").GetComponent().text = paper.CreatorName; transform.Find("CreateTime").GetComponent().text = paper.CreateTime.ToString("yyyy-MM-dd HH:mm:ss"); if (paper.CreatorID != MySelf.mySelf.ID) { transform.Find("DetailButton").GetComponent