using System.Collections; using System.Collections.Generic; using UnityEngine; public class ControlStair : MonoBehaviour { public int cengID; public string TheName; private void Start() { cengID = GetFloorID(); TheName = GetName(); } public int GetFloorID() { int ID = transform.parent.GetChild(0).GetComponent().cengID; return ID; } public string GetName() { string Num = transform.parent.name.Substring(3); string Name = "Cube" + Num; return Name; } }