using UnityEngine; using System.Collections; public class WaterKnockoutTrap : BaseClass { public static int waterIndex = 0; public WaterKnockoutTrap(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) : base(obj, parentObj, TheZaiQingUI, id, hit_, delta_y_) { } public override void InstatiateItem(string objTypeName) { base.InstatiateItem(objTypeName); waterIndex++; } }