using UnityEngine; using UnityEngine.UI; using AX.MessageSystem; using AX.NetworkSystem; public class AppModeManager : MonoBehaviour { private void Start() { transform.Find("Sandmodebtn").GetComponent().onValueChanged.AddListener(SandModeBtnClick); transform.Find("Pathmodebtn").GetComponent().onValueChanged.AddListener(PathModeBtnClick); transform.parent.Find("LoadSceneBtn").GetComponent