using UnityEngine; using System.Collections; public class CarControl : MonoBehaviour { public static CarControl Instance; public LayerMask m_layerMask = -1; public LayerMask r_layerMask = -1; private RaycastHit hit;//射线 //实例化预制体模型 public GameObject GaoPenCar;//高喷消防车 public GameObject PaiYan_Car;//排烟消防车 public GameObject PaoMo_Car;//泡沫消防车 public GameObject QiangXian_Car;//抢险消防车 public GameObject QiCai_Car;//器材消防车 public GameObject ShuiGuan_Car;//水罐消防车 public GameObject TongXun_Car;//通讯消防车 public GameObject XiaoFang_Ren;//消防员 public GameObject YunTi_Car;//云梯消防车 public GameObject XF_ZZY;//作战消防员 public GameObject ZaoMing_Car;//照明消防车 public GameObject DengGao_Car;//登高车 void Start () { } void Awake() { if (Instance == null) { Instance = this; } } void Update () { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit, Mathf.Infinity, m_layerMask)) { } } }