using UnityEngine; using System.Collections; using UnityEngine.UI; public class ControlBroweMenuAni : MonoBehaviour { /// /// 用于工具栏的显示隐藏 /// private bool Flag = true; private Animator Ani; void Start () { this.GetComponent().onClick.AddListener(BroweMenuAni); Ani = this.gameObject.transform.parent.GetComponent(); } public void BroweMenuAni() { if (Flag) { Flag = false; Ani.CrossFade("BroweMenu", 0); this.GetComponent().localEulerAngles = new Vector3(0, 0, 180f); } else { Flag = true; Ani.CrossFade("BroweMenuShow", 0); this.GetComponent().localEulerAngles = new Vector3(0, 0, 0); } } }