using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using AX.MessageSystem;
using System;
using System.Collections.Generic;
using AX.TrackRecord;
///
/// 1、编辑中队名称,响应实例化物体时对物体的头顶名的修改
/// 2、挂载在Canvas下TeamNameWin
/// 3、核心方法:CloseEditForceWin(),ShowtheTeam()
///
///
public class EditForceName : MonoBehaviour {
public static EditForceName Instance;
[HideInInspector]
public InputField Forceinput;
private GameObject ForceContent;
[HideInInspector]
public string JudgeName;
public string Editname = "";
private GameObject ThePowerUI;
private GameObject PingBiUI;
private Button ChongZhiButton;
public List listName = new List();
void Awake()
{
if (this.gameObject.name.Equals("PowerTeamNameWin") &&
ExamInfoHelpClass.applicationMode == ExamInfoHelpClass.ApplicationMode.PATHFINDING &&
(ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.CopyQuestion ||
ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.CreatQuestion ||
ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.EditQuestion
|| ExamInfoHelpClass.loadSceneMode == ExamInfoHelpClass.LoadSceneMode.CheckQuestion))
{
if (Instance == null)
{
Instance = this;
}
}
else if (this.gameObject.name.Equals("TeamNameWin"))
{
if (Instance == null)
{
Instance = this;
}
}
MessageDispatcher.AddListener("ShowtheTeam", ShowtheTeam);
transform.Find("OKButton").GetComponent