using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using AX.MessageSystem;
using AX.TrackRecord;
public class EditNodePlane : MonoBehaviour {
///
/// 标签编辑面板
///
private InputField inputRecordName;
private InputField inputRecordIntro;
private InputField inputRecordShow;
private Button SureBtn;
private Button CloseBtn;
private Button VidoBtn;
private Button PictrueBtn;
public static EditNodePlane instance = null;
private GameObject ShowText;
void Awake ()
{
if (instance == null)
{
instance = this;
}
ShowText = GameObject.Find("Canvas").transform.Find("ShowText").gameObject;
inputRecordName = transform.Find("InputName").GetComponent();
inputRecordIntro = transform.Find("Scroll View/Viewport/InputIntro").GetComponent();
inputRecordShow = transform.Find("Scroll View (1)/Viewport/InputIntro").GetComponent();
SureBtn = transform.Find("Yes").GetComponent