using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; using AX.MessageSystem; using AX.TrackRecord; public class EditNodePlane : MonoBehaviour { /// /// 标签编辑面板 /// private InputField inputRecordName; private InputField inputRecordIntro; private InputField inputRecordShow; private Button SureBtn; private Button CloseBtn; private Button VidoBtn; private Button PictrueBtn; public static EditNodePlane instance = null; private GameObject ShowText; void Awake () { if (instance == null) { instance = this; } ShowText = GameObject.Find("Canvas").transform.Find("ShowText").gameObject; inputRecordName = transform.Find("InputName").GetComponent(); inputRecordIntro = transform.Find("Scroll View/Viewport/InputIntro").GetComponent(); inputRecordShow = transform.Find("Scroll View (1)/Viewport/InputIntro").GetComponent(); SureBtn = transform.Find("Yes").GetComponent