using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; using System; using UnityEngine.UI; using UnityEngine.EventSystems; using AX.TrackRecord; public class GuanChaDianSetCtrl : MonoBehaviour { private GameObject selectedGcs; public List GuanChaDians = new List(); private bool isOn; private GameObject ResetButton; private GameObject sureButton; private RaycastHit hit;//射线 private Ray ray; private LayerMask ground_layerMask = -1; private int dropDownIndex; // Use this for initialization void Start() { MessageDispatcher.AddListener("BANGDINGGCS", BangDingGuanCs); ResetButton = transform.Find("ResetButton").gameObject; ResetButton.GetComponent