using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class InputWindowManager : MonoBehaviour { public void SetWindow(string tips, UnityAction OKFunction, UnityAction NOFunction) { transform.name = "TheInputWindow"; transform.SetParent(GameObject.Find("Canvas").transform); if (transform.parent.GetComponent().referenceResolution.x != 1920) { transform.localScale = new Vector3(0.6f, 0.6f, 1); } else { transform.localScale = new Vector3(1, 1, 1); } GetComponent().anchoredPosition = new Vector2(0, 0); transform.Find("TitleText").GetComponent().text = tips; if (OKFunction != null) { transform.Find("sure").GetComponent