using UnityEngine; using System.Collections; using UnityEngine.UI; using System; using System.IO; using AX.MessageSystem; using AX.NetworkSystem; using UnityEngine.SceneManagement; using System.Xml; using System.Text; public class ModeSelectManager : MonoBehaviour { private Button TrainingModeButton; private Button ExamModeButton; public GameObject ExamineUI; public GameObject TrainUI; public Button SetExamModeButton;//考试设置 public Button StartExamModeButton;//我要考试 public Button MakeScoreModeButton;//评分 public Button ExamResultModeButton;//试卷 public Button SetTheTestPaperButton;//设置考卷 public Button ChooseQuestionsButton;//选择考题 public Button ExamAllSelectButton;//数据统计 public Button PreparesLessonButton;//备课 public Button TeachingLessonButton;//授课 public Button LearningLessonButton;//自学 public Button CoursewareLearningButton;//课件学习 public Button CourseBaseButton;//课件库 public Toggle TrainingModeToggle; public Toggle ExamModeToggle; public GameObject ScencChooseUI;//选择UI场景 // Use this for initialization void Start () { //考核 SetExamModeButton.onClick.AddListener(SetExam); StartExamModeButton.onClick.AddListener(StartExam); MakeScoreModeButton.onClick.AddListener(MakeScore); ExamResultModeButton.onClick.AddListener(ExamResult); SetTheTestPaperButton.onClick.AddListener(SetTheTestPaper); ChooseQuestionsButton.onClick.AddListener(ChooseQuestions); ExamAllSelectButton.onClick.AddListener(ExamAllSelect); //培训 PreparesLessonButton.onClick.AddListener(PreparesLesson); TeachingLessonButton.onClick.AddListener(TeachingLesson); LearningLessonButton.onClick.AddListener(LearningLesson); CoursewareLearningButton.onClick.AddListener(CoursewareLearning); CourseBaseButton.onClick.AddListener(CourseBase); ExamModeToggle.onValueChanged.AddListener(ShowExamineMode); TrainingModeToggle.onValueChanged.AddListener(ShowTrainMode); //MySceneManager.AddSceneToList(MySceneManager.GetActiveScene().name); TrainingModeButton = transform.Find("TrainingModeButton").GetComponent