using UnityEngine; using UnityEngine.UI; public class TipWindowManager : MonoBehaviour { public void SetWindow(string tips, UnityEngine.Events.UnityAction OKFunction, UnityEngine.Events.UnityAction NOFunction) { transform.name = "TheTipWindow"; transform.SetParent(GameObject.Find("Canvas").transform); if (transform.parent.GetComponent().referenceResolution.x != 1920) { transform.localScale = new Vector3(0.6f, 0.6f, 1); } else { transform.localScale = new Vector3(1, 1, 1); } //transform.localScale = new Vector3(1, 1, 1); GetComponent().anchoredPosition = new Vector2(0, 0); transform.Find("Text").GetComponent().text = tips; if (OKFunction != null) { transform.Find("sure").GetComponent