using UnityEngine;
using System.Collections;
//Author: ZCG
public class WaterChoose : MonoBehaviour
{
private GameObject UITask;
private string TaskName = "直流";//记录选择的方式
private void Start()
{
UITask = TransformHelper.FindChild(this.transform.parent, "TaskWind").gameObject;
}
#region Explain
public void ButtonOK()
{
//UITaskWin.Instance.TaskType = UITaskWin.Instance.TaskName.text;
UITaskWin.Instance.TaskName.text = TaskName;
UITaskWin.Instance.TaskFun();
this.gameObject.SetActive(false);
}
public void Close()
{
UITask.SetActive(true);
this.gameObject.SetActive(false);
}
/// 直流
public void Straight()
{
UITaskWin.Instance.TaskName.text = "直流";
TaskName = "直流";
}
/// 开花
public void Flower()
{
UITaskWin.Instance.TaskName.text = "开花";
TaskName = "开花";
}
/// 喷雾
public void Fog()
{
UITaskWin.Instance.TaskName.text = "喷雾";
TaskName = "喷雾";
}
#endregion
}