using UnityEngine; using System.Collections; //Author: ZCG public class WaterChoose : MonoBehaviour { private GameObject UITask; private string TaskName = "直流";//记录选择的方式 private void Start() { UITask = TransformHelper.FindChild(this.transform.parent, "TaskWind").gameObject; } #region Explain public void ButtonOK() { //UITaskWin.Instance.TaskType = UITaskWin.Instance.TaskName.text; UITaskWin.Instance.TaskName.text = TaskName; UITaskWin.Instance.TaskFun(); this.gameObject.SetActive(false); } public void Close() { UITask.SetActive(true); this.gameObject.SetActive(false); } /// 直流 public void Straight() { UITaskWin.Instance.TaskName.text = "直流"; TaskName = "直流"; } /// 开花 public void Flower() { UITaskWin.Instance.TaskName.text = "开花"; TaskName = "开花"; } /// 喷雾 public void Fog() { UITaskWin.Instance.TaskName.text = "喷雾"; TaskName = "喷雾"; } #endregion }