using UnityEngine; using System.Collections; using UnityEngine.UI; using AX.MessageSystem; using AX.TrackRecord; public class FengLiControl : MonoBehaviour { private float FengLiNumber = 10; private string FengLiText; private Dropdown FengLiDropdown; private Text ShowFengLiText; void Start () { SetAttri(); } public void SetAttri() { FengLiDropdown = this.GetComponent(); ShowFengLiText = transform.parent.parent.transform.Find("ShowWeather/FengLiText").GetComponent(); } public void ShowFengLi() { if(FengLiDropdown==null || ShowFengLiText == null) { SetAttri(); } FengLiText = FengLiDropdown.options[FengLiDropdown.value].text+"级"; ShowFengLiText.text = FengLiText; MessageDispatcher.SendMessage("ChangeSomkeDir"); if (RecordManager.Instance.IsRecording) { MessageDispatcher.SendMessage("RecordEditWeatherEvent"); } } void Update () { } }