using UnityEngine; using System.Collections; using UnityEngine.UI; public class PrePareKaoGuan : MonoBehaviour { private bool Flag = true; private Animator Ani; private Button StretchAndShrinkButton; private Text NameText; void Start () { Ani = this.gameObject.GetComponent(); StretchAndShrinkButton = transform.Find("StretchAndShrinkButton").GetComponent