using UnityEngine; using System.Collections; using AX.MessageSystem; using UnityEngine.UI; using AX.TrackRecord; public class QiWenControl : MonoBehaviour { private Text ShowQiWenText;//显示气温面板 private InputField QiWenInput; void Start () { SetAttri(); } public void SetAttri() { ShowQiWenText = transform.parent.parent.transform.Find("ShowWeather/TemperatureText").GetComponent(); QiWenInput = this.gameObject.GetComponent(); } public void ShwoWenDu() { if(ShowQiWenText==null || QiWenInput == null) { SetAttri(); } ShowQiWenText.text = QiWenInput.text+ "℃"; if (RecordManager.Instance.IsRecording) { MessageDispatcher.SendMessage("RecordEditWeatherEvent"); } } void Update () { } }