using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using AX.MessageSystem;
///
/// 1、鼠标通过射线点击对应的UI,实现实例化人员栏物体
/// 2、挂载在Canvas下DomeView下StaffButtonPicture;
/// 3、核心方法:GetObj();
///
public class InstantiationStaff : MonoBehaviour {
public static InstantiationStaff Instance;
private LayerMask ground_layerMask = -1;//地面层
private LayerMask indoor_layerMask = -1;//室内层
DateTime t1, t2;
private int delta_millisecond = 400;
public string XFYName;
private GameObject XFYGrid;
private RaycastHit hit;//射线
public int zdfNum = 0;
private int bhfNum = 0;
private int fhfNum = 0;
private int grfNum = 0;
private int jyfNum = 0;
private int Num = 0;
[HideInInspector]
public bool isboolStaff = false;
[HideInInspector]
public string TopName = "";
private InputField ForceNameInput;
void Awake()
{
if (Instance == null)
{
Instance = this;
}
XFYGrid= GameObject.Find("DomeView/BroweMenu/StaffButtonPicture/ScrollRect").transform.Find("StaffGrid").gameObject;
ForceNameInput = GameObject.Find("Canvas"). transform.Find("TeamNameWin").transform.Find("InputField").gameObject.GetComponent();
MessageDispatcher.AddListener("ResetTheScene", ResettingInformation);
MessageDispatcher.AddListener("ResettingButton", ResettingButton);
MessageDispatcher.AddListener("InstantiateButton", GetObj);
indoor_layerMask = 1 << 29 | 1 << 25 | 1 << 26;
ground_layerMask = 1 << 25 | 1 << 26;
}
void ResettingButton(IMessage message)
{
foreach (Transform child in XFYGrid.transform)
{
if (child.gameObject.GetComponent