using UnityEngine; using System.Collections; public class NormalStaff : BaseClass { public static int staffIndex = 0; public NormalStaff(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) : base(obj, parentObj, TheZaiQingUI, id, hit_, delta_y_) { staffIndex++; } public override void InstatiateItem(string objName, string topname) { base.InstatiateItem(objName, topname); } }