using UnityEngine;
using System.Collections;
using System;
using UIWidgets;
namespace UIWidgetsSamples {
///
/// Origin of chat line.
///
public enum ChatLineType {
System,
User,
}
///
/// Chat line.
///
[Serializable]
public class ChatLine : IItemHeight {
[SerializeField]
public string UserName;
[SerializeField]
public string Message;
[SerializeField]
public DateTime Time;
[SerializeField]
public ChatLineType Type;
public float Height {
get;
set;
}
}
}