using UnityEngine; using System.Collections; using System; using UIWidgets; namespace UIWidgetsSamples { /// /// Origin of chat line. /// public enum ChatLineType { System, User, } /// /// Chat line. /// [Serializable] public class ChatLine : IItemHeight { [SerializeField] public string UserName; [SerializeField] public string Message; [SerializeField] public DateTime Time; [SerializeField] public ChatLineType Type; public float Height { get; set; } } }