using UnityEngine.UI; using UnityEngine.EventSystems; using UIWidgets; namespace UIWidgetsSamples { public class ListViewSliderComponent : ListViewItem { public Slider Slider; public void SetData(ListViewSliderItem item) { Slider.value = item.Value; } public override void OnMove(AxisEventData eventData) { switch (eventData.moveDir) { case MoveDirection.Left: case MoveDirection.Right: Slider.OnMove(eventData); break; default: base.OnMove(eventData); break; } } } }