using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; namespace UIWidgetsSamples { public class TableCell : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerClickHandler { public UnityEvent CellClicked = new UnityEvent(); public void OnPointerClick(PointerEventData eventData) { CellClicked.Invoke(); } public void OnPointerUp(PointerEventData eventData) { } public void OnPointerDown(PointerEventData eventData) { } } }