using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using UIWidgets; namespace UIWidgetsSamples { public class TestListViewSlider : MonoBehaviour { [SerializeField] ListViewSlider ListView; public void SetList() { var data = new ObservableList(); foreach (var i in Enumerable.Range(0, 100)) { data.Add(new ListViewSliderItem(){Value = i}); data[i].Value = Random.Range(0, 100); } ListView.DataSource = data; } } }