using UnityEngine; namespace UIWidgets { /// /// Centered vertical slider (zero at center, positive and negative parts have different scales). /// [AddComponentMenu("UI/UIWidgets/CenteredSliderVertical")] public class CenteredSliderVertical : CenteredSlider { /// /// Determines whether this instance is horizontal. /// /// true if this instance is horizontal; otherwise, false. protected override bool IsHorizontal() { return false; } } }