using UnityEngine;
namespace UIWidgets {
///
/// Centered vertical slider (zero at center, positive and negative parts have different scales).
///
[AddComponentMenu("UI/UIWidgets/CenteredSliderVertical")]
public class CenteredSliderVertical : CenteredSlider
{
///
/// Determines whether this instance is horizontal.
///
/// true if this instance is horizontal; otherwise, false.
protected override bool IsHorizontal()
{
return false;
}
}
}