using UnityEngine;
using UnityEngine.UI;
namespace UIWidgets {
///
/// DialogButtonComponent.
/// Control how button name will be displayed.
///
public class DialogButtonComponent : MonoBehaviour {
///
/// The name.
///
[SerializeField]
public Text Name;
///
/// Sets the button name.
///
/// Name.
public virtual void SetButtonName(string name)
{
Name.text = name;
}
}
}