using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;
namespace UIWidgets {
///
/// List view item event data.
///
public class ListViewItemEventData : BaseEventData {
///
/// The new selected object.
///
public GameObject NewSelectedObject;
///
/// Initializes a new instance of the class.
///
/// Event system.
public ListViewItemEventData(EventSystem eventSystem) : base(eventSystem)
{
}
}
}